MCS 262 | Course Introduction and Application Information

Course Name
Producing for Media II
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
MCS 262
Spring
2
1
3
5

Prerequisites
None
Course Language
English
Course Type
Required
Course Level
-
Course Coordinator
Course Lecturer(s)
Assistant(s) -
Course Objectives This course aims to introduce the process of audiovisual media production and postproduction.
Learning Outcomes The students who succeeded in this course;
  • Will be able to hold the essential knowledge on audiovisual recording devices and operation methods .
  • Will be able to transform the idea and knowledge into practice, using latest technology and devices.
  • Will be able to communicate through notions such as shooting angles, framing and shooting formats.
  • Will be able to make use of audiovisual production devices safely and efficiently to maintain its proper operating state.
  • Will develop knowledge on theoretical and practical aspects of postproduction and will make use of particular software used in audiovisual productions.
  • Will be able to convert the final audiovisual product into numerous formats for various media.
Course Content This course consists of a number of tasks in which students are going to be introduced in a theoretical and practical way about multimedia web management. Projects and web contents which students will compose through laboratory sessions, computers and relevant software will be the outputs of this course.

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction to course contents. Information about workload and evaluation criteria
2 Production phases: Idea, audience, planning, production and postproduction, distribution/broadcasting. Adobe Photoshop CS6 Classroom in a Book
3 Still imaging techniques: principles of an SLR. Aperture, Lens, Shutter speed, depth of field (DoF), contrast, resolution. Adobe Photoshop CS6 Classroom in a Book
4 Still imaging techniques: Composition and framing, shot sizes. Adobe Photoshop CS6 Classroom in a Book
5 Lighting: Basic lighting techniques, light temperatures. Working with reflectors Adobe Illustrator CS6 Classroom in a Book
6 Introduction to video. Setting up and operation of video camera, shooting formats, camera movements. Adobe Illustrator CS6 Classroom in a Book
7 Video: Digital workflow, mobile devices, introduction to online broadcasting. Adobe InDesign CS6 Classroom in a Book
8 Storyboard in film and TV productions. Adobe InDesign CS6 Classroom in a Book
9 Analyzing of sample TV shows: lighting, transitions, framing, shot sizes. Adobe InDesign CS6 Classroom in a Book
10 Audio in an audiovisual content. Audio recording techniques, formats, microphones and recording devices.
11 Quiz
12 Introduction to digital editing. Theory and types of editing. Analyzing transitions in sample movies and TV shows. Introduction to Adobe Premiere/Grassvalley Edius.
13 Editing individual video projects in non-linear editing software. Studio practice.
14 Editing: Following from the previous week, finalizing the projects.
15 Reviewing submitted projects and evaluation.
16 Review of the semester

 

Course Textbooks
References

Audiovisual material, sample TV programs, movies and photographs. 

 

EVALUATION SYSTEM

Semester Requirements Number Percentage
Participation
1
15
Laboratory / Application
Field Work
Quizzes / Studio Critiques
1
15
Homework / Assignments
4
40
Presentation / Jury
Project
1
30
Seminar / Workshop
Portfolios
Midterms / Oral Exams
Final / Oral Exam
Total

Contribution of Semester Work to Final Grade
100
100
Contribution of Final Work to Final Grade
Total

ECTS / WORKLOAD TABLE

Activities Number Duration (Hours) Workload
Course Hours
Including exam week: 16 x total hours
16
2
32
Laboratory / Application Hours
Including exam week: 16 x total hours
16
1
Study Hours Out of Class
16
3
Field Work
Quizzes / Studio Critiques
1
8
Homework / Assignments
4
6
Presentation / Jury
Project
1
12
Seminar / Workshop
Portfolios
Midterms / Oral Exams
Final / Oral Exam
    Total
140

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Qualifications / Outcomes
* Level of Contribution
1
2
3
4
5
1 To be able to critically discuss and interpret the theories, concepts and ideas that form the basis of media and communication discipline.
2 To have the fundamental knowledge and ability to use the technical equipment and software programs required by the mediaproduction process. X
3 To be able to use the acquired theoretical knowledge in practice. X
4 To be able to critically interpret theoretical debates concerning the relations between the forms, agents, and factors that play a role in the field of media and communication. X
5 To be able to critically discuss and draw on theories, concepts and ideas that form the basis of other disciplines complementing the field of media and communication studies.
6 To be informed about national, regional, and global issues and problems; to be able to generate problemsolving methods depending on the quality of evidence and research, and to acquire the ability to report those methods to the public. X
7 To be able to gather, scrutinize and use with scientific methods the necessary data to for the processes of production and distribution. X
8 To be able to use and develop the acquired knowledge and skills in a lifelong process towards personal and social goals. X
9 To be able to follow developments in new technologies of media and communication, as well as new methods of production, new media industries, and new theories; and to be able to communicate with international colleagues in a foreign language. (“European Language Portfolio Global Scale,” Level B1) X
10 To be able to use a second foreign language at the intermediate level.
11 To be able to use computer software required by the discipline and to possess advancedlevel computing and IT skills. (“European Computer Driving Licence”, Advanced Level) X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest