FACULTY OF COMMUNICATION

Department of New Media and Communication

NMC 312 | Course Introduction and Application Information

Course Name
Culture and Creative Industries
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
NMC 312
Fall/Spring
3
0
3
5

Prerequisites
None
Course Language
English
Course Type
Elective
Course Level
First Cycle
Mode of Delivery face to face
Teaching Methods and Techniques of the Course Discussion
Group Work
Case Study
Lecture / Presentation
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives This course will provide students with conceptual knowledge and a critical perspective about cultural and creative industries.
Learning Outcomes The students who succeeded in this course;
  • Develop an understanding about the economic, political and social aspects of culture.
  • Recognize stakeholders of the cultural sector at local, national and global scales.
  • Define key concepts shaping current knowledge about creative industries.
  • Analyze cultural and creative industry policies in urban contexts.
  • Conduct small research projects that relate relevant concepts to practical solutions.
Course Description The first part of this course will enable students to acquire knowledge about the value of culture; and provide insights into the economic, political and social aspects of cultural industries. In the second part, the conceptual and practical implications of creative industries will be explored by offering critical insights about how these industries shape cities, and how they are shaped by the digital art ecosystem. Throughout the semester, students will use İzmir as a case study to focus on weekly concepts, and use their class assignments to relate the theoretical knowledge to practical solutions.

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction
2 From Manufacturing to Experience Economy Pine II, B.J. and Gilmore, J.H. (1998). Welcome to the Experience Economy. Harvard Business Review, July-August, 97-105
3 The Value of Culture Culture Action Europe, (2018). The Value and Values of Culture, report by Council of Europe and Budapest Observatory.
4 Cultural Industries and Cultural Policy Hesmondhalgh, D., Pratt, A. C., 2005. Cultural industries and cultural policy. International Journal of Cultural Policy 11(1), 1-14.
5 Main Actors of Cultural Policy Making Johanson, K., Kershaw, A., & Glow, H. (2014). The advantage of proximity: The distinctive role of local government in cultural policy. Australian Journal of Public Administration, 73(2), 218–234.
6 The Cultural Economy of Cities Scott, A. J., 1997. The cultural economy of Cities, International Journal of Urban and Regional Research 21(2):323-339. Dündar, Ş.G. (2016). Kültür Ekonomisi Açısından İzmir’in Akdeniz’deki Yeri. In Izmir Akdeniz Akademisi Kitabı, 73-87.
7 The Creative City Landry, C. and Bianchini, F. (1995). The Creative City. London: Demos https://en.unesco.org/creative-cities/home
8 Culture and Local Sustainable Development Duxubury et. al. (2015). Cities, Culture and Sustainable Development in H.K. Anheier, Y.R. Isar& M. Hoelscher (eds.), Cultural Policy and Governance in a New Metropolitan Age (pp.7386) UCLG Culture Summit: Culture and Sustainable Cities. http://www.uclg.org/sites/
9 From Cultural to Creative Industries Nicholas Garnham (2005) From cultural to creative industries, International Journal of Cultural Policy, 11:1, 15-29, DOI: 10.1080/10286630500067606
10 Creative industries in İzmir Mengi, O. (2015) “Creative Industries Through Changing Mode of Production: A Debate on Fashion Industry”, Presented in the Conference of Cultural and Creative Industries: Economic Development and Urban Regeneration, Tre University, Rome, Italy, Dec 4 - 5, 2015.
11 Transformations in Creative Industries: Digital Art Crawford, B. A and Rodriguez, L. (2022) The NFT Art Marketplace Trends and Considerations Carneqie Mellon University: ETC Press: Report.
12 Entrepreneurship in Creative Industries Hagoort, G., & Kooyman, R. (2011). On the principles of cultural entrepreneurship: Balancing between imagination and financial profit. In C.O. Nuere (Ed.) New Challenges of cultural observatories, pp.91-107.
13 Student Presentations
14 Student Presentations
15 Semester Review
16 Final Exam

 

Course Notes/Textbooks
  • Pine II, B.J. and Gilmore, J.H. (1998). Welcome to the Experience Economy.  Harvard Business Review, July-August, 97-105
  • Hesmondhalgh, D., Pratt, A. C., 2005. Cultural industries and cultural policy. International Journal of Cultural Policy 11(1), 1-14.
  • Scott, A. J., 1997. The cultural economy of Cities, International Journal of Urban and Regional Research 21(2):323-339.
  • Hagoort, G., & Kooyman, R. (2011). On the principles of cultural entrepreneurship: Balancing between imagination and financial profit. In C.O. Nuere (Ed.) New Challenges of cultural observatories, pp.95-107.
  • Nicholas Garnham (2005) From cultural to creative industries, International Journal of Cultural Policy, 11:1, 15-29, DOI: 10.1080/10286630500067606
  • Dündar, Ş.G. (2016). Kültür Ekonomisi Açısından İzmir’in Akdeniz’deki Yeri. In Izmir Akdeniz Akademisi Kitabı, 73-87.
  • Crawford, B. A and Rodriguez, L. (2022) The NFT Art Marketplace Trends and Considerations Carneqie Mellon University: ETC Press: Report
Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
1
30
Presentation / Jury
1
30
Project
Seminar / Workshop
Oral Exams
Midterm
Final Exam
1
40
Total

Weighting of Semester Activities on the Final Grade
2
60
Weighting of End-of-Semester Activities on the Final Grade
1
40
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
3
48
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
0
Study Hours Out of Class
14
2
28
Field Work
0
Quizzes / Studio Critiques
0
Portfolio
0
Homework / Assignments
3
6
18
Presentation / Jury
1
22
22
Project
0
Seminar / Workshop
0
Oral Exam
0
Midterms
0
Final Exam
1
32
32
    Total
148

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to critically discuss and interpret the theories, concepts and ideas that form the basis of the discipline of new media and communication.

X
2

To be able to critically interpret theoretical debates concerning the relations between the forms, agents, and factors that play a role in the field of new media and communication.

X
3

To have the fundamental knowledge and ability to use the technical equipment and software programs required by the new media production processes.

4

To be able to gather, scrutinize and scientifically investigate data in the processes of production and distribution.

5

To be able to use the acquired theoretical knowledge in practice.

X
6

To be able to take responsibility both individually and as a member of a group to develop solutions to problems encountered in the field of new media and communication.

7

To be informed about national, regional, and global issues and problems; to be able to generate problem-solving methods depending on the quality of evidence and research, and to acquire the ability to report the conclusions of those methods to the public.

8

To be able to critically discuss and draw on theories, concepts and ideas that form the basis of other disciplines complementing the field of new media and communication studies.

X
9

To be able to develop and use knowledge and skills towards personal and social goals in a lifelong process.

10

To be able to apply social, scientific and professional ethical values in the field of new media and communication.

11

To be able to collect datain the areas of new media and communication and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1).

12

To be able to speak a second foreign language at a medium level of fluency efficiently.

13

To be able to relate the knowledge accumulated throughout the human history to their field of expertise.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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