GEHU 301 | Course Introduction and Application Information

Course Name
Storytelling in Brand Communication
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
GEHU 301
Fall/Spring
3
0
3
5

Prerequisites
None
Course Language
Course Type
Second Foreign Language
Course Level
-
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives The aim of this course is to provide advertising and PR students to learn the importance, benefits and current applications of classic and modern storytelling in brand communication and brand management, and providing them to apply these methods in creative works.
Learning Outcomes The students who succeeded in this course;
  • apply storytelling techniques in brand communication and brand management
  • create advertisement idea and advertisement campaign with storytelling techniques
  • participate in other communication projects which use storytelling techniques
  • use the storytelling techniques for creating a personal communications network, internal correspondences, business writing, direct sales activities etc.
  • implement fiction creating technique in business life
Course Content In this course, students are introduced to creative writing techniques, story types and techniques, the importance of story types and techniques in brand communication, brand management, advertising and PR and current uses of branches of stroytelling techniques and apllications.

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Gather by the fire: Roots & relations of storytelling & branding - From prehistorical tribes to an astranaut named L. Armstrong Part I – Branding Through Storytelling “Storytelling – Branding in Practice” – Klaus Fog, Christian Budzt, Barış Yakaboylu
2 Dungeons, Dragons & Knights: The message, the character, the conflict, the plot: AKA How to steal the heart of your audience like a prince in shining armor Part II - Four Elements of Storytelling “Storytelling – Branding in Practice” – Klaus Fog, Christian Budzt, Barış Yakaboylu
3 Hero’s Journey: The Quest of Success Plotting a differentiating story AKA When you gaze into the abyss, lots of brands look back at you A Practical Guide to Campbell’s “Hero’s Journey” http://www.thewritersjourney.com/hero's_journey.htm
4 The Heming-way: Coding the message for the eye & the ear AKA Being brutally honest in writing “The World’s Language of Persuation” bölümü, “The Invisible Grail” – John Simmons “For Whom the Bells Toll” – E. Hemingway
5 The Bonnie Situation: Formulating “character” of a brand AKA Stray bullets kill people, bad mottos kill brands “The World’s Language of Persuation” sequence “The Invisible Grail” – John Simmons “The Bonnie Situation” sequence, “Pulp Fiction” – Quentin Tarantino
6 Engineered Creativity Wordsmithing & storycrafting with a style AKA Being a professional manipulator & being nice about it “10 Steps to Start Your Concent Marketing” Robert Rose
7 The Comic Toolbox Do leaders write or read AKA Getting that punchline right in the face “The Rule of Nine” ve “The Comedy Throughline” bölümleri, “The Comic Toolbox: How to Be Funny Even When You Are Not” John Warhaus
8 Myths & Business Creating a hype for marketing purposes AKA Story-selling: Transmedia storytelling “Transmedia Storytelling 101 Handout” – Henry Jenkins Star Wars and Disneyland case studies
9 What If? (1) Test your writing skills in this workshop
10 A Digitally Aged Cheese That Smells Preparing yourself to write online AKA Using digital media with or without proper technique & suffering the consequences İnci Sözlük & Ekşi Sözlük case studies
11 What If? (2) Test your digital writing skills in this workshop
12 My Name is Mahir. Ins & outs of corporate communication & writing for business AKA You style is the brand. Sell it first. Part 1, “Moby Dick” – Herman Melville Internet Mahir case study and Herman Melville.
13 Poet Cemetery: Post mortem evalution & strategy building for future AKA A graveyard exercise for branding professionals Ginger case study
14 Everyone plays! Doing target & market analysis for online audience & building a game concept / conflict that sells big time AKA What does 21st century brain think? Digitally Remastered I Present your digital writing skills in class & let us roast you down part 1, “The Design of Episodic Games Blog” – Pascal Luban Defiance & Pokemon Go case studies
15 Review of the Semester
16 Final Exam

 

Course Textbooks

“You Are Getting Old” Y&R Research for Europe Demographics

“10 Steps to Start Your Concent Marketing” Robert Rose

References

“Story” Robert McKee

“The Comic Toolbox” John Warhaus

“On Writing” Stephen King

“Storytelling – Branding in Practice” Klaus Fog, Christian Budzt, Barış Yakaboylu

 

EVALUATION SYSTEM

Semester Requirements Number Percentage
Participation
1
20
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Homework / Assignments
1
10
Presentation / Jury
2
10
Project
4
60
Seminar / Workshop
Portfolios
Midterms / Oral Exams
Final / Oral Exam
Total

Contribution of Semester Work to Final Grade
Contribution of Final Work to Final Grade
Total

ECTS / WORKLOAD TABLE

Activities Number Duration (Hours) Workload
Course Hours
Including exam week: 16 x total hours
16
3
48
Laboratory / Application Hours
Including exam week: 16 x total hours
16
Study Hours Out of Class
10
2
Field Work
Quizzes / Studio Critiques
Homework / Assignments
1
15
Presentation / Jury
2
10
Project
4
14
Seminar / Workshop
Portfolios
Midterms / Oral Exams
Final / Oral Exam
    Total
159

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Qualifications / Outcomes
* Level of Contribution
1
2
3
4
5
1 To be able to critically discuss and interpret the theories, concepts and ideas that form the basis of media and communication discipline.
2 To have the fundamental knowledge and ability to use the technical equipment and software programs required by the mediaproduction process.
3 To be able to use the acquired theoretical knowledge in practice.
4 To be able to critically interpret theoretical debates concerning the relations between the forms, agents, and factors that play a role in the field of media and communication.
5 To be able to critically discuss and draw on theories, concepts and ideas that form the basis of other disciplines complementing the field of media and communication studies.
6 To be informed about national, regional, and global issues and problems; to be able to generate problemsolving methods depending on the quality of evidence and research, and to acquire the ability to report those methods to the public.
7 To be able to gather, scrutinize and use with scientific methods the necessary data to for the processes of production and distribution.
8 To be able to use and develop the acquired knowledge and skills in a lifelong process towards personal and social goals.
9 To be able to follow developments in new technologies of media and communication, as well as new methods of production, new media industries, and new theories; and to be able to communicate with international colleagues in a foreign language. (“European Language Portfolio Global Scale,” Level B1)
10 To be able to use a second foreign language at the intermediate level.
11 To be able to use computer software required by the discipline and to possess advancedlevel computing and IT skills. (“European Computer Driving Licence”, Advanced Level)

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest